Lotro can you change class




















Apr 22 , PM 3. Join Date May Posts It is possible to convince yourself that you are another class and play as if you are. For example, I am a lore-master but I play as if I am a guard. Apr 22 , PM 4. Join Date Apr Posts 5, I am a Burg and play as if I were King Kong. Like I told you What I said Steal your face right off your head.

Apr 22 , PM 5. Join Date Sep Posts 1, Originally Posted by Bedelian. Apr 22 , PM 6. Some classes can. Like a hunter can do melee attacks and actually kill a mob. A warden can kill with javelins. Can't do much with that. Some classes can multi act like champs and guards, both can dps and tank well. Apr 23 , AM 7. Join Date Jan Posts 4, If you like the name and do not want to keep the warden, just delete it and turn around and create your burg with the same characteristics and name.

If you want to keep your warden, you can change its name and roll your burg. Apr 24 , PM 8. Join Date Jun Posts 1, Note: while Captains have a variety of NPC heralds they can summon, only one may be active at any given time.

The Champion is the consummate warrior, unrelenting in battle. Their fervour allows them to make increasingly powerful attacks. Champions excel at melee combat and can absorb punishment with their Heavy Armour. The Guardian is a protector of the weak and defender of those in need.

He is capable of withstanding mighty blows and retaliating in kind. The true Guardian stands to the forefront of battle, shielding his allies from the blows of their enemies. The Hunter is a master of field and forest, unmatched with the bow. Hunters use their survival skills to guide their companions and lay traps for their enemies.

Hunters are at their strongest when attacking from a distance, but they are able to defend themselves in melee combat, when needed. The Lore-master is a seeker of knowledge and a guardian of wisdom. As specialized melee combatants, they can make use of almost any weaponry, and wear heavy armour for defenses.

Class Description The Champion is a basic melee class who is often recommended for new players. They have a unique fervour system, with abilities building and consuming fervour points. Gameplay Styles Champions utilitize a variety of melee abilities centered around building and consuming fervour.

Basic attacks are used to build fervour and may empower the Champion or debuff enemies. Fervour consumers offer much more powerful effects with high damage or bolstering the Champion's defenses. Champions have two playstyle choices when it comes to weaponry: 2-hander for slower, heavier hitting, but often fewer attacks Dual-wield for quicker hitting and more attacks, but weaker hits.

Blue The Martial Champion Tank - Focuses on becoming an offensive tank with bubbles, self-heals, and reactions. Opts for a 2-handed weapon because they can block with them. Champion solo gameplay : Champions bring a hack-and-slash playstyle while adventuring solo.

They may spec into the red line to quickly defeat enemies one-by-one in ST or into the yellow line for defeating many enemies at once in AoE. The blue line is good choice for soloing difficult content as it provides self-sustain while still offering moderate damage. Champion group gameplay : Champions are sought after for their melee damage, both ST with the red line and AoE with the yellow line.

At endgame, blue line Champions are not valued tanks, however, for easy content and while leveling, they provide a high damage tank option. They work to protect their allies, primarily as a tank, but may take a more offensive approach instead.

Class Description Guardians offer a few themes with reactions, bleeds, stuns, and a variety of basic melee abilities. They are most well known for defending allies as a tank with a sword-and-board playstyle, although, they may forego this role to take on a more offensive-warrior approach.

Gameplay Styles Guardians have many basic abilities that deal damage area-of-effect and single target and may boost defenses or debuff enemies. They have two reaction chains - block and parry. A guardian that opts for an offensive apporach will gain many bleed effects on their abilities.

They have two choices when it comes to equipment: 1-handed weapon and shield - allows the use of shield attacks and gives more defenses, but has lower damage often valued for heavy tanking 2-handed weapon - allows for more damage, but disables shield attacks and lowers defenses often valued for more DPS.

Blue The Defender of the Free Tank Defensive - Focuses on becoming a heavy, defense-oriented tank who draws aggro from enemies and protects allies, always with a shield. Focuses on the parry chain and forcing it open , bleeds, critical damage, and fast attacks. Yellow The Fighter of Shadow Tank Offensive - Focuses on becoming a more offensive tank, dealing area-of-effect damage and debuffing enemies. They may forego a shield for more damage and still block with a 2-handed weapon.

Guardian solo gameplay : Guardians offer a safe solo experience due to their high defenses. They may spec into the red line for highest ST damage, along with moderate AoE damage or the yellow line for boost to defenses, self-healing, and massive AoE damage potential.

Typically, the blue line does not offer anything extra for solo, but may be rarely used for soloing difficult content when the other specs don't work. That said, they still offer a viable tank spec with the blue line for almost all content in the game.

The yellow line offers more damage and more AoE which can be helpful for easy content and while leveling. Even if good for solo, Guardian DPS in the red line is not high enough for endgame progression content, although it is sufficient for leveling and easy difficulty group content.

In general, Guardians are expected to fill the tank role when grouping. They have also mastered the wilderness with the ability to track enemies.

Class Description Hunters are basic ranged combatants who have a mix of quick and slow shots. They have the unique focus system, consisting of builders and consumers. Additionally, their arsenal includes melee attacks if their enemies get too close and traps to debilitate and damage foes. Gameplay Styles Hunter gameplay revolves around the focus system with induction-based shots building focus and powerful instant shots consuming focus. Some shots bleed enemies for damage over time, while others take advantage of enemy vulnerability for large critical damage.

Traps and utility skills help the Hunter with crowd control and increasing enemy vulnerability to attacks. During normal combat, utility skills may feel neglected, but can become necessary to survive difficult fights. They aim to rapidly fire instant shots and bleed enemies. They work to control the way enemies move and increase their vulnerability to attacks.

Hunter solo gameplay : Hunters are one of the most recommended leveling classes because they offer a smooth and fast-paced solo experience due to their high damage from afar. They may spec into the red line for high damage, especially at higher levels or the blue line for mobility and instant shots for a fast-paced gameplay experience. Hunter group gameplay : Hunters are valued for their high ranged damage At high levels, typically the red line provides the most damage and what is expected to be used for the DPS role.

The blue line does not provide enough damage to be commonly picked compared to red , but it does offer mobility for certain scenarios and is viable for leveling and low difficulty group content. Similarly, the yellow line does not offer enough damage to be considered viable, but it is a strong choice for leveling group content, especially if your group does not have a traditional tank.

LMs are infamous for grandiose effects that can cause lag. Class Description Lore Masters bring a lot of utility to battle while using magic spells to defeat and weaken enemies with the aid of a variety of animal pets that they can summon. Using their lore knowledge, LMs can debuff enemies, heavily weakening them, and can give minor fellowship support. Other spells take a more destructive path, some dealing massive area-of-effect burst damage.

Gameplay Styles The Lore Master holds a unique gameplay style with a variety of induction-based damaging spells, debuffs, some fellowship support spells, and pet management.

For damaging spells, basic abilities provide slowly-built damage over time, while powerful AoE spells provide strong burst damage but have long cooldowns.

In a more supportive role, LMs provide strong instant cast debuffs to weaken enemies and make them more vulnerable to attacks, have a small variety of heals for the fellowship, can restore power, and provide other utility buffs and debuffs.

Pets primarily work passively, but can provide valuable damage, combat boosts, and debuffs. LM and pet attacks and abilities can benefit each other. Generally, the LM focuses on spellcasting and pet management. Red Master of Nature's Fury Tactical DPS Spell-focused - Focuses on damaging spells, specializing in area-of-effect burst damage and slowly built sustain damage over time.

Yellow The Ancient Master Support - Focuses on debuffing and fellowship support spells, ultimately weaking enemies and bringing a lot of utility.

Lore Master solo gameplay : Lore Masters offer a unique solo experience as a high powered, but squishy spellcaster with pets that can tank damage. At low levels, their pets often dominate enemies, but get progressively weaker at higher levels.

Thus, the blue line is a solid option for low levels, but becomes weaker over time and is rarely used at high levels, where the red line becomes favored for high damage. The yellow line does not provide much benefit for a solo LM, as there is no one else to take advantage of all of the debuffs and support.

Lore Master group gameplay : In endgame content, Lore Masters are most valued for their support in the yellow line as a debuffer and minor off-healer with some utility. The red line , while it can fill the DPS role, especially for leveling and low-difficulty group content, is sometimes avoided due to lag-causing effects, and at endgame is outperformed by other classes.

Generally, blue line does not provide enough damage or benefit to be run in group content, although, the utility may be found useful on rare occasion. They may also choose to use their bardic talents more destructively, damaging enemies.

Minstrels are also known for their ability to tutor other players in learning instruments, which can be played using the in-game music system. Class Description Minstrels bring hope to battle by utiitizing songs, cries, calls, ballads, anthems, and finishing codas.

They function like a tactical spellcaster with ranged instant-cast damaging abilities and a variety of healing and group-buffing abilities. They have three stances which changes how skills function and gives the Minstrel a focus for combat - 1 healing, 2 buffs and support, 3 damage - each giving a unique gameplay experience.



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